Use the lever and trigger a storm to spin it. Go back to the first scarecrow to find a propeller. The circuit breaker is not enough to open the door. Use your rain power to get the order of the electric wires and reproduce them. You can now retrieve the circuit breaker to place it in the graveyard gate passing through the ladder. Collect the ax from the back of the van and unlock the passage of the ladder in the cemetery. Then use the key with the repair van near the house on the street. Don’t forget to pick up the mushroom on the way. Take a little distance so that the crow descends to eat the mushroom and to drop the key. Drop the mushroom in front of the crow’s tree, throwing it away. Then take the shiny mushroom in front of the crow on the trunk. The first is next to the game table, the second above the haystack in the center of the graveyard, and the behind a tree in the back. Start by knocking down the scarecrows around the cemetery to reassure the crow perched. Élise now knows the essential information to recover the crow’s key. Ask about the thief on the information panel near the haystacks and planks. A crow perched above a tree stole his key. Once in the cemetery, go to the bottom to find a note from the electrician on a grid. Trigger the power of the rain to open the box above and reproduce the order of the electrical wires either: blue black white yellow. Use the circuit breaker to power the gate. Exit the house to head towards the cemetery opposite. When you wake up, collect the new tapes near the tape recorder. Go upstairs and return to Elise’s bed to move on to the next day. Study the various paintings in the room to obtain information and pick up the document on the left. Press the red button in the center of the room to turn on the light. Go inside and interact with the locker to find a secret passage. The village is now powered, return to Élise’s house to explore the attic near the training stands. Use the computer that just turned on to find your new objective: you must return home. Go back in the turbine control room to restore power to the village on the computer. The first two must be set at 50 and the third at 75 and the last is blocked at 25. Looking at the table of turbines you understand that you must add the sum of the two valves side by side to obtain the number 100. You can now regulate the tension of the valves. In the corridor of the lighthouse, use the valve on the location of the pipe in the center. Use the date 0319 to open the padlock and retrieve a valve. Return to the closed locker in the lighthouse while recovering the circuit breaker in your inventory. On the square, identify one of the boats to obtain Franck’s birthday, March 19. On the other side, use your ax and create a storm to open a second portal. Connect the circuit breaker to 240 V to be able to open the gate. To solve this puzzle, analyze the colors of the wires above the box and reproduce the order indicated to open the gate: black, white, blue, yellow. Use the circuit breaker triggered by a puzzle. Access computer and unlock security.Įxit the lighthouse and take the left path to find an electric gate. You find a second locker blocked by a padlock. Search the corridor to pass behind the fence. Go through the door behind to reach a hallway. Use code 1983 to open the padlock and retrieve the circuit breaker inside. Enter the lighthouse and go down the stairs to find a locker. Read the information panel to identify its creation date 1983. Continue forward to reach the lighthouse called l’Écrin. Use the storm to knock down the tree and go to the other side. Go down the cliff and use the ax against the tree. After the fight, get an ax from a stump near the car. Near the lighthouse, devotees attack you, defend yourself against the attackers.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |